There’s a lot to synthesizers. Components, parameters, varieties – despite their diversity and complexity, the terminology is pretty universal. That doesn’t make it any less headache-inducing though, particularly for a novice. Fear not; in this jargon buster, we’ve covered some of the most common phrases and terms you’ll come across – to save you some research. Go forth and make noise!
Heads up: there’s a lot of stuff in here, but there’s always a chance we’ve missed something. Give us a shout if you’d like to see something added!
Additive
Unlike the more common subtractive synthesis (more on this later), additive synthesis combines multiple waveforms with your oscillator(s) to produce complex textures.
ADSR
ADSR is short for attack, decay, sustain and release. These are the four elements of a standard envelope filter.
- Attack is how long it takes for a tone to sound after it’s triggered
- Decay is how long it takes for the tone’s attack to die down after it’s triggered
- Sustain is the volume/level of the sound while it’s being triggered
- Release is how long the tone takes to go silent after the trigger is released
Amplitude
A term for the volume of a tone or waveform. On an oscilloscope, it’s represented by the height of the waveform.
Analog
In synth terms, analog refers to hardware and signals that use continuously variable waveforms. This means that the waveform can take any shape and can essentially cross an infinite number of points on a graph. This is why analog signals often appear smooth and fluid. By comparison, digital waveforms have a finite number of points that they can occupy, due to their use of binary signals. Here’s a neat diagram demonstrating the difference:
Bonus round: analog or analogue? Analogue is the traditional spelling of the word, originating in British English. Analog is the American spelling. In the synth world, both spellings are used, but analog is more common due to many synth pioneers being US-based.
Arpeggiator
An arpeggio is a chord or group of notes played in sequence, often (but not always) in an ascending/descending fashion. Naturally, an arpeggiator takes care of this for you.
It’ll take a group of notes (often taken from a MIDI source such as a keyboard controller) and split them up into a sequence for you. This allows you to easily create patterns, melodies and moving textures simply by inputting chords into your chosen synth!
Attenuator
Broadly-speaking, attenuation means the reduction of the strength or volume of a signal. In terms of musical gear, it often refers to reducing the volume of a guitar amp without affecting its tonal behaviour. With synths, it’s very similar, but it can affect a number of different parameters as opposed to just volume.
Clock
A clock is a consistent rhythmic pulse that can be sent to any/all synths or components in your setup. This pulse communicates a simple, repeating rhythm, ensuring that all synths in your setup remain synchronised in tempo. Clocks are extremely useful for live performance.
Cutoff
As the name implies, this common synth parameter controls the cutoff of certain frequencies, acting as a filter. This control can be found on numerous filters, controlling the extent to which certain EQ frequencies are removed. When you tweak this control, you’ll often hear your sound change drastically.
CV
CV stands for controlled voltage. A controlled voltage can be used to control pretty much any parameter in an analog synth, including pitch and gate. Synths almost universally abide by the 1V per octave rule – for example, the frequency generated by a 3V signal is one octave higher than the frequency generated by a 2V signal. Other components controlled by voltage include a VCA (voltage-controlled amplifier) and VCF (voltage-controlled filter).
Digital
Essentially the opposite of analog, and the basis for the vast majority of modern tech. Digital data uses binary code – 0s and 1s – to communicate. Because of this, digital waveforms are not as smooth as analog, which many synth users claim causes a huge difference in sound.
Envelope
An envelope filter determines the duration and nature of the tones that your synth produces. A standard envelope filter often consists of 4 main components:
- Attack is how long it takes for a tone to sound after it’s triggered
- Decay is how long it takes for the tone’s attack to die down after it’s triggered
- Sustain is the volume/level of the sound while it’s being triggered
- Release is how long the tone takes to go silent after the trigger is released
At the start of this article, we covered ADSR; check out the diagram if you haven’t already!
Eurorack
Eurorack refers to the most common (nowadays borderline universal) physical format of modular synth gear. It was originally developed by German manufacturer Doepfer in the early ‘90s. The design included a height of 133.4mm, width measured in HP (1HP = 5.08mm) and connectivity via 3.5mm mono CV cables.
The format was gradually adopted by a number of manufacturers, who saw the advantage of users being to combine different types of modular gear. Nowadays, everyone from Moog to Roland offers Eurorack-compatible modular synth equipment!
(above) a typical Eurorack setup. Notice the 2 levels, with individual modules screwed in at different points along the case.
Filter
A filter will help shape and colour the tone that your synth produces. It does this by filtering out certain harmonics, which can often significantly change a sound. You’ll often see filters that focus on allowing certain frequency ranges to pass through:
- Low pass – only allows frequencies lower than your cutoff point to pass through
- Band pass – only allows frequencies within a certain range of your cutoff point to pass through
- High pass – only allows frequencies higher than your cutoff point to pass through
- Notch filter – scoops a slim notch out of your EQ at the cutoff point
The word ‘pole’ often comes up when talking about filters. The more poles a filter has, the more dB of control you’ll have over your chosen frequency. A 4-pole filter will be able to filter out more frequencies in greater detail than a 2-pole filter, for example.
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